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Reports

  • Hyper-Casual Games and China: Market Analysis & Insights (China Joy Recap)

    Roman Garbar

    Hyper-Casual Games and China: Market Analysis & Insights (China Joy Recap)

    At the 2019 ChinaJoy Seminar: Hyper-casual games in East meets West, our CEO Christopher Farm shared the most recent hyper-casual market analysis data and insights. Here are 4 key insights from the event: 1. China’s low CPIs make it an attractive market Hyper-casual games aren’t a western phenomenon. In fact, publishers are increasingly dedicating resources...

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  • Tenjin Presents the 2018 Mobile Ad Spend Report

    Sunny Cha

    Tenjin Presents the 2018 Mobile Ad Spend Report

    We analyzed $1.04 billion of mobile ad spend data from the Tenjin platform to determine which networks and genres are leading the pack in terms of popularity and cost-effectiveness. 2018 was a year that simultaneously rushed past us yet felt much longer than expected. So much has happened in a brief twelve months — especially...

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  • Tenjin Presents The 2018 Hyper-Casual Games CPI Benchmark Report

    Sunny Cha

    Tenjin Presents The 2018 Hyper-Casual Games CPI Benchmark Report

    Our analysis of $48 million in hyper-casual installs reveals powerful new insights into mobile gaming’s hottest new sub-genre. Hyper-casual games are the latest exciting phenomenon to take shape in the mobile gaming world. They’ve quickly become one of the most profitable and widely enjoyed genres in the app store, and players around the world can’t get...

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  • The 2017 Tenjin Ad Monetization Report

    Sunny Cha

    The 2017 Tenjin Ad Monetization Report

    As mobile innovation drives ahead, in-app advertising remains a staple of monetization. There are plenty of options available for publishers looking to implement basic solutions, but in order to realize the maximum potential ad revenue, monetization managers need to keep up with market trends. In the rapidly evolving world of mobile ad monetization, this is...

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